![]() Areas covered with the substance will glow a bright purple hue, with a gauge on the bottom right showing the strength of its effect on Frey. While Frey possesses immunity from the miasma, she is not invincible from it slowly attacking her. There are a slew of chance based rewards, with one example early on the game being the roll of the partha, a dice roll that enables a temporary buff depending on how it lands. Healing Draughts can be used for quick aid during battle, and come plenty across Athia, but it comes at a cost of maxing out your inventory. Archives will detail story events, which are segregated through chapters within the campaign. Rest location act as safe havens for Frey, where you may take some time to replenish health or use work benches to craft items from collected resources. Frey’s cloak is not just for fashion sense as cool as it does look, it also entails its own respective stats which carry efficiency and combat. Mana can also be collected like resources, and is sparsely scattered across Athia in various places. Holding down Circle and using your left analogue stick will have our hero sprinting through the lush landscape while avoiding many of its miasma-mutated monsters that can be confronted for grinds to gain more EXP. ![]() ![]() Flow will be the first ability to unlock in the game, which grants Frey the ability to move at high speeds, also vaulting objects like a parkour expert. This will in turn award you a total EXP after each battle, levelling up your Frey for potential to unlock more abilities in her skill-tree using Mana awarded after unlocking each level.Īctivating the Magic menu by pressing down on the PlayStation 5’s touchpad, your able to see which base abilities will be available at the beginning of the game, and what other branches you may purchase using your awarded points. A letter grade for each group encounter is given, depending on how you execute combination chains, along with style and flair. Each encounter will detail how your arcane attacks impact the deformed demon-like creatures, highlighting their vulnerabilities and delivering a damage score. Given the mammoth size of Athia, its granted to have its own underground sanctuary, although the Locked Labyrinths were designed for the Tantas, and are now overruled by enemies. Markers will detail campaign objectives and optional side-quests. The outer ruins of Cipal, see’s more miasma affected creatures that are hostile. The opening moments of the campaign give us insight to Frey’s capabilities, and after a few more story beats, an arrest, jailbreak, and change of attire, we’re finally free to start exploring. While it soars through tall mountains, it disappears leaving Frey and Cuff hanging cliffside. The Dragon takes flight after a lengthy battle with Frey in its grasp. ![]() After exploring a deserted villa, the Dragon from earlier discover duo and immediately initiates battle. He explains the dire situation Athia currently faces with the miasma spreading rapidly through the world, while seeming ineffective toward the New Yoker. The pair are attacked by a mutated Bear-like creature, to which they fend off with Cuff’s close-ranged attack magic. Evading the behemoth for mere moments, Cuff teaches Frey the many abilities she now harnesses carrying Cuff. Trying its best to settle our protagonist down, both she and “Cuff” are confronted by a dragon that is running roughshod across the medieval-like valley. Upon arriving to Athia, Frey is immediately confronted by a supposed apparition, which in turn is the exact Cuff she stole. ![]()
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